William LarskogTechnical Artist · Shaders · VFX · Tools
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Custom Fracturing Tool

Publicerad 5 april 2025

3D

A custom fracturing system built in Houdini as a faster, more stable alternative to the built-in Material Fracture node. I found the default tool to be too slow and occasionally unreliable, so I created my own solution from the ground up. This setup is optimized for clean exports and easy integration into game engines. We even used it in our Custom engine for Game Project 7 at The Game Assembly!

Taggar

  • #Fracture
  • #Procedural