
William Larskog
Technical Artist
Technical Artist · Shaders · VFX · Tools
- Plats:
- Stockholm, Sverige
- Tillgänglighet:
- Öppen för heltid, freelance & konsult
Presentation
I'm a technical artist based in Stockholm working across real-time 3D, shaders, procedural pipelines, and production tooling.
Previously technical artist at Rovio Entertainment on Angry Birds 2, where I built shaders, VFX, tools, and pipelines for mobile at scale.
My portfolio covers environment lighting, GPU particles, batch exporters, rigging tools, and procedural content.
Based in Stockholm, Sweden. Open to full-time, freelance, and consulting work in games, film, mobile, and interactive media. Particularly technical art, shader programming, VFX, and pipeline/tool development.
Kontakt
E-post
wlarskog@gmail.com